A glance at the market of E-sport (2020-2025)

E-sport
Market Research
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E-Sport is actually a competitive game, teams play with each other and receive large sums of money on a regular basis, just like football or basketball players. Each multiplayer game is a competition whose scene is designed by the developers. The e-sports market is growing due to high revenue streams, financial support and youth demographics (Millinials). These competitions have become so common that a number of educational institutions and colleges are also forming teams and participating in these competitions.

Market / Industry segment of E-sport

Base YearMarket size(B$)Duration(YEAR)CAGR(%)Source Name
20191.1724.40%Grandviewresearch
20201.28516.00%Arizton
20180.915818.35%verifiedmarketresearch
20201.28516.00%Prnewswire
20201.067718.50%Marketresearch

Influencing factors that changes market size of E-sport

The size of the market value changes under the influence of many factors; the increase and decrease in the rate of these influential factors leads to changes in the value of the market size, which is provided by direct and reverse drivers in the market of E-sport

Direct drivers:

  •  Increasing young population
  • Increasing popularity of video games

Reverse drivers:

  • Lack of proper infrastructure
  • The budget constraints and lack of skilled professionals in esports

This market may also be threatened by following risks:

In all different markets and industries, risk is always one of the factors that business founders should be sufficiently aware of. The first step is risk assessment is identification of risks in the market in order to perform risk management. The market of E-sport may also be threatened by the following risks:

  • Technology risk
  • Competition risk
  • Manufacturing risk

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