With the increasing development of video games on TV and PCs, it is expected that the number of people with gaming as one of their favorite pastimes will also increase. Developments in the design of gaming devices, especially mobile and tablet touch screens, and the willingness to play among adults have also had a positive impact on the growth of this market. It seems that with the increase of the Internet access and decrease of the Internet cost, this market has more growth potentials than before.
Table of Contents
Market / Industry segment of video game
Base Year | Market size(B$) | Duration(YEAR) | CAGR(%) | Source Name |
2019 | 166.4 | 4 | 11.00% | The Businessresearchcompany |
2019 | 151.06 | 8 | 2.90% | Grandviewresearrch |
2020 | 157.58 | 7 | 9.30% | Globenewswire |
2019 | 131.69 | 5 | 6.40% | Prnewswire |
2020 | 92.65 | 5 | 1.90% | Statista |
Influencing factors that change the market size of video game
The size of the market value changes under the influence of many factors; the increase and decrease in the rate of these influential factors leads to changes in the value of the market size, which is provided by direct and reverse drivers in the market of video game
Direct drivers:
1. Internet penetration
2. Increasing number of mobile phones
3. Increasing young population
Reverse drivers of video game
- Availability of F2P Games
- game-related health issues
- Concerns relating to fraud during gaming transactions
This market may also be threatened by the following risks:
In all different markets and industries, risk is always one of the factors that business founders should be sufficiently aware of. The first step is risk assessment is identification of risks in the market in order to perform risk management. The market of video game may also be threatened by the following risks:
- Technology risk
- Competition risk